Ly
This commit is contained in:
143
ly/ly/config.ini
Normal file
143
ly/ly/config.ini
Normal file
@@ -0,0 +1,143 @@
|
||||
setup_cmd = /etc/ly/setup.sh
|
||||
waylandsessions = /usr/share/wayland-sessions
|
||||
service_name = ly
|
||||
login_defs_path = /etc/login.defs
|
||||
ly_log = /var/log/ly.log
|
||||
session_log = .local/state/ly-session.log
|
||||
path = /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin
|
||||
|
||||
# Xorg
|
||||
x_cmd = /usr/bin/X
|
||||
xauth_cmd = /usr/bin/xauth
|
||||
xinitrc = null
|
||||
|
||||
# The format is 0xSSRRGGBB, where SS is the styling, RR is red, GG is green, and BB is blue.
|
||||
# TB_BOLD 0x01000000
|
||||
# TB_UNDERLINE 0x02000000
|
||||
# TB_REVERSE 0x04000000
|
||||
# TB_ITALIC 0x08000000
|
||||
# TB_BLINK 0x10000000
|
||||
# TB_HI_BLACK 0x20000000
|
||||
# TB_BRIGHT 0x40000000
|
||||
# TB_DIM 0x80000000
|
||||
|
||||
# TB_DEFAULT 0x0000
|
||||
# TB_BLACK 0x0001
|
||||
# TB_RED 0x0002
|
||||
# TB_GREEN 0x0003
|
||||
# TB_YELLOW 0x0004
|
||||
# TB_BLUE 0x0005
|
||||
# TB_MAGENTA 0x0006
|
||||
# TB_CYAN 0x0007
|
||||
# TB_WHITE 0x0008
|
||||
|
||||
error_bg = 0x00000000
|
||||
error_fg = 0x01FF0000
|
||||
fg = 0x00FFFFFF
|
||||
full_color = true
|
||||
|
||||
shutdown_cmd = /sbin/shutdown -a now
|
||||
shutdown_key = F1
|
||||
restart_cmd = /sbin/shutdown -r now
|
||||
restart_key = F2
|
||||
hibernate_cmd = /usr/sbin/systemctl hibernate
|
||||
hibernate_key = F3
|
||||
brightness_down_cmd = /usr/bin/brightnessctl -q -n s 10%-
|
||||
brightness_down_key = F5
|
||||
brightness_up_cmd = /usr/bin/brightnessctl -q -n s +10%
|
||||
brightness_up_key = F6
|
||||
|
||||
default_input = password # Available inputs: info_line, session, login, password
|
||||
save = true
|
||||
allow_empty_password = true
|
||||
asterisk = *
|
||||
clear_password = true
|
||||
auth_fails = 3
|
||||
numlock = false
|
||||
|
||||
hide_key_hints = true
|
||||
hide_keyboard_locks = false
|
||||
hide_version_string = true
|
||||
battery_id = BAT0
|
||||
bigclock = en
|
||||
bigclock_seconds = true
|
||||
box_title = I use Arch btw
|
||||
input_len = 34
|
||||
margin_box_h = 2
|
||||
margin_box_v = 1
|
||||
lang = ru
|
||||
|
||||
# The active animation
|
||||
# none -> Nothing
|
||||
# doom -> PSX DOOM fire
|
||||
# matrix -> CMatrix
|
||||
# colormix -> Color mixing shader
|
||||
# gameoflife -> John Conway's Game of Life
|
||||
# dur_file -> .dur file format (https://github.com/cmang/durdraw/tree/master)
|
||||
animation = matrix
|
||||
animation_timeout_sec = 0
|
||||
min_refresh_delta = 5
|
||||
dur_x_offset = 0
|
||||
dur_y_offset = 0
|
||||
|
||||
# CMatrix animation foreground color id
|
||||
cmatrix_fg = 0x0000FF00
|
||||
|
||||
# CMatrix animation character string head color id
|
||||
cmatrix_head_col = 0x01FFFFFF
|
||||
|
||||
# CMatrix animation minimum codepoint. It uses a 16-bit integer
|
||||
# For Japanese characters for example, you can use 0x3000 here
|
||||
cmatrix_min_codepoint = 0x21
|
||||
|
||||
# CMatrix animation maximum codepoint. It uses a 16-bit integer
|
||||
# For Japanese characters for example, you can use 0x30FF here
|
||||
cmatrix_max_codepoint = 0x7B
|
||||
|
||||
# Color mixing animation first color id
|
||||
colormix_col1 = 0x00FF0000
|
||||
|
||||
# Color mixing animation second color id
|
||||
colormix_col2 = 0x000000FF
|
||||
|
||||
# Color mixing animation third color id
|
||||
colormix_col3 = 0x20000000
|
||||
|
||||
# DOOM animation fire height (1 thru 9)
|
||||
doom_fire_height = 6
|
||||
|
||||
# DOOM animation fire spread (0 thru 4)
|
||||
doom_fire_spread = 2
|
||||
|
||||
# DOOM animation custom top color (low intensity flames)
|
||||
doom_top_color = 0x009F2707
|
||||
|
||||
# DOOM animation custom middle color (medium intensity flames)
|
||||
doom_middle_color = 0x00C78F17
|
||||
|
||||
# DOOM animation custom bottom color (high intensity flames)
|
||||
doom_bottom_color = 0x00FFFFFF
|
||||
|
||||
# Dur file path
|
||||
dur_file_path = /etc/ly/example.dur
|
||||
|
||||
# Game of Life entropy interval (0 = disabled, >0 = add entropy every N generations)
|
||||
# 0 -> Pure Conway's Game of Life (will eventually stabilize)
|
||||
# 10 -> Add entropy every 10 generations (recommended for continuous activity)
|
||||
# 50+ -> Less frequent entropy for more natural evolution
|
||||
gameoflife_entropy_interval = 10
|
||||
|
||||
# Game of Life animation foreground color id
|
||||
gameoflife_fg = 0x0000FF00
|
||||
|
||||
# Game of Life frame delay (lower = faster animation, higher = slower)
|
||||
# 1-3 -> Very fast animation
|
||||
# 6 -> Default smooth animation speed
|
||||
# 10+ -> Slower, more contemplative speed
|
||||
gameoflife_frame_delay = 6
|
||||
|
||||
# Game of Life initial cell density (0.0 to 1.0)
|
||||
# 0.1 -> Sparse, minimal activity
|
||||
# 0.4 -> Balanced activity (recommended)
|
||||
# 0.7+ -> Dense, chaotic patterns
|
||||
gameoflife_initial_density = 0.4
|
||||
Reference in New Issue
Block a user