Ly
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143
ly/ly/config.ini
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143
ly/ly/config.ini
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setup_cmd = /etc/ly/setup.sh
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waylandsessions = /usr/share/wayland-sessions
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service_name = ly
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login_defs_path = /etc/login.defs
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ly_log = /var/log/ly.log
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session_log = .local/state/ly-session.log
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path = /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin
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# Xorg
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x_cmd = /usr/bin/X
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xauth_cmd = /usr/bin/xauth
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xinitrc = null
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# The format is 0xSSRRGGBB, where SS is the styling, RR is red, GG is green, and BB is blue.
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# TB_BOLD 0x01000000
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# TB_UNDERLINE 0x02000000
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# TB_REVERSE 0x04000000
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# TB_ITALIC 0x08000000
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# TB_BLINK 0x10000000
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# TB_HI_BLACK 0x20000000
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# TB_BRIGHT 0x40000000
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# TB_DIM 0x80000000
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# TB_DEFAULT 0x0000
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# TB_BLACK 0x0001
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# TB_RED 0x0002
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# TB_GREEN 0x0003
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# TB_YELLOW 0x0004
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# TB_BLUE 0x0005
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# TB_MAGENTA 0x0006
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# TB_CYAN 0x0007
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# TB_WHITE 0x0008
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error_bg = 0x00000000
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error_fg = 0x01FF0000
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fg = 0x00FFFFFF
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full_color = true
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shutdown_cmd = /sbin/shutdown -a now
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shutdown_key = F1
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restart_cmd = /sbin/shutdown -r now
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restart_key = F2
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hibernate_cmd = /usr/sbin/systemctl hibernate
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hibernate_key = F3
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brightness_down_cmd = /usr/bin/brightnessctl -q -n s 10%-
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brightness_down_key = F5
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brightness_up_cmd = /usr/bin/brightnessctl -q -n s +10%
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brightness_up_key = F6
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default_input = password # Available inputs: info_line, session, login, password
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save = true
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allow_empty_password = true
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asterisk = *
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clear_password = true
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auth_fails = 3
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numlock = false
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hide_key_hints = true
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hide_keyboard_locks = false
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hide_version_string = true
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battery_id = BAT0
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bigclock = en
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bigclock_seconds = true
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box_title = I use Arch btw
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input_len = 34
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margin_box_h = 2
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margin_box_v = 1
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lang = ru
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# The active animation
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# none -> Nothing
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# doom -> PSX DOOM fire
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# matrix -> CMatrix
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# colormix -> Color mixing shader
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# gameoflife -> John Conway's Game of Life
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# dur_file -> .dur file format (https://github.com/cmang/durdraw/tree/master)
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animation = matrix
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animation_timeout_sec = 0
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min_refresh_delta = 5
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dur_x_offset = 0
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dur_y_offset = 0
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# CMatrix animation foreground color id
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cmatrix_fg = 0x0000FF00
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# CMatrix animation character string head color id
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cmatrix_head_col = 0x01FFFFFF
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# CMatrix animation minimum codepoint. It uses a 16-bit integer
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# For Japanese characters for example, you can use 0x3000 here
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cmatrix_min_codepoint = 0x21
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# CMatrix animation maximum codepoint. It uses a 16-bit integer
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# For Japanese characters for example, you can use 0x30FF here
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cmatrix_max_codepoint = 0x7B
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# Color mixing animation first color id
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colormix_col1 = 0x00FF0000
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# Color mixing animation second color id
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colormix_col2 = 0x000000FF
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# Color mixing animation third color id
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colormix_col3 = 0x20000000
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# DOOM animation fire height (1 thru 9)
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doom_fire_height = 6
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# DOOM animation fire spread (0 thru 4)
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doom_fire_spread = 2
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# DOOM animation custom top color (low intensity flames)
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doom_top_color = 0x009F2707
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# DOOM animation custom middle color (medium intensity flames)
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doom_middle_color = 0x00C78F17
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# DOOM animation custom bottom color (high intensity flames)
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doom_bottom_color = 0x00FFFFFF
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# Dur file path
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dur_file_path = /etc/ly/example.dur
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# Game of Life entropy interval (0 = disabled, >0 = add entropy every N generations)
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# 0 -> Pure Conway's Game of Life (will eventually stabilize)
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# 10 -> Add entropy every 10 generations (recommended for continuous activity)
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# 50+ -> Less frequent entropy for more natural evolution
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gameoflife_entropy_interval = 10
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# Game of Life animation foreground color id
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gameoflife_fg = 0x0000FF00
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# Game of Life frame delay (lower = faster animation, higher = slower)
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# 1-3 -> Very fast animation
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# 6 -> Default smooth animation speed
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# 10+ -> Slower, more contemplative speed
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gameoflife_frame_delay = 6
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# Game of Life initial cell density (0.0 to 1.0)
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# 0.1 -> Sparse, minimal activity
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# 0.4 -> Balanced activity (recommended)
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# 0.7+ -> Dense, chaotic patterns
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gameoflife_initial_density = 0.4
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